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The 1940's Player Character Index
Return to Generation Hero Index
Chameleon (Charles Simone aka. Hilary Goldstein)
Mr. Mentalo (Mathius MacDougal aka. Thomas Britain)
The Locomotive (Mark ? aka. Ed Goldstein)
Green Lantern (Dr. Zhee aka. Thomas Tibbals)
Dervish (Norm Macauley aka. Rob Killen)
Name- Chameleon
CHARACTER NAME- Charles Simone
PLAYER- Hilary Goldstein
GROUP AFFILIATION- ?
Value |
Characteristic |
Points |
15 |
STR |
5 |
20 |
DEX |
30 |
18 |
CON |
16 |
12 |
BODY |
4 |
13 |
INT |
3 |
11 |
EGO |
2 |
15 |
PRE |
5 |
10 |
COM |
0 |
5 |
PD |
2 |
5 |
ED |
1 |
4 |
SPD |
10 |
7 |
REC |
0 |
36 |
END |
0 |
29 |
STUN |
0 |
|
Total |
78 |
Points |
Powers |
END |
6 |
Running (+3", 9", NC: 18"); Non-Combat Multiplier:
×2, +0 (6) |
1 |
5 |
Ultraviolet Vision (5) |
|
10 |
Superleap (+10", 13", NC: 26"); Non-Combat
Multiplier: ×2, +0 (10) |
2 |
3 |
Enhanced Perception (all) (+1 to PER) (3) |
|
9 |
Armor (5 PD/4 ED); OIF Chainmail Armor: -½
(13) |
|
32 |
Multipower (40-pt reserve); Requires some form
of light: Slightly, -¼ (40) |
|
m-4 |
Hand-to-Hand Attack (6d6, Total 9d6); Range:
0; Cannot be used while invisible: Usually, -¼; Requires some form
of light: Slightly, -¼ (30) |
3 |
u-1 |
Clinging (Clinging STR +0); Requires some form
of light: Slightly, -¼ (10) |
|
m-4 |
Force Field (20 PD/20 ED); Cannot be used while
invisible: Usually, -¼; Must be aware of attack: Frequently, -½;
Requires some form of light: Slightly, -¼ (40) |
4 |
m-5 |
8d6 Energy Blast; Range: 200; Versus: PD; Cannot
be used while invisible: Usually, -¼; Requires some form of light:
Slightly, -¼ (40) |
4 |
u-2 |
Invisibility (Normal Sight); Requires some
form of light: Slightly, -¼ (20) |
2 |
81 |
Total Powers |
|
Points |
Skills, Talents, Perks |
Roll |
3 |
Acrobatics |
13- |
2 |
Area Knowledge: France |
11- |
3 |
French (Completely Fluent w/accent); Literacy:
Standard, 0 |
|
3 |
Concealment |
12- |
3 |
Contortionist |
13- |
3 |
Disguise |
11- |
3 |
Shadowing |
11- |
3 |
Stealth |
13- |
1 |
Familiarity: Demolitions |
8- |
2 |
Professional Skill: Teacher |
11- |
10 |
+2 level w/HTH Combat |
|
4 |
Martial Disarm (OCV -1, DCV +1) |
|
4 |
Martial Dodge (OCV --, DCV +5) |
|
5 |
Offensive Strike (OCV -2, DCV +1, 7d6) |
|
49 |
Total Skills, Talents, Perks |
|
Cost |
Equipment |
0 |
.45 Automatic M1911 A1 (1d6+1K); OCV: +1; R
Mod: 0; DC: 4; STUNx: +1; STR Min: 12; Shots: 7; Weight: 0 |
0 |
Total Equipment |
100+ |
Disadvantages |
10 |
Vulnerability to Sonic Attacks (2× BODY);
Attack: Uncommon, +5 |
20 |
Personal code of honor (Keeps Word, rarely
lies, sense of duty to friends) (Common, Total) |
15 |
Hatred of Nazis (Common, Strong) |
15 |
Secret Identity |
15 |
Loyalty to US (Common, Strong) |
5 |
Distinctive Features: Yellow eyes; Concealability:
Easily, 5; Reaction: Noticed and Recognizable, +0 |
3 |
Quirk- Bookworm |
1 |
Quirk- Will not eat tuna |
1 |
Quirk- Will not shake hands with Locomotive |
1 |
Quirk- |
1 |
Quirk- |
13 |
Watched by unknown group (11-); Capabilities:
More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area:
Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 |
100 |
Total Disadvantages |
COSTS: |
Char. |
|
Powers |
|
Total |
Total |
|
Disadv. |
|
Base |
|
Exp. |
|
78 |
+ |
130 |
= |
208 |
208 |
= |
100 |
+ |
100 |
+ |
11 |
OCV |
DCV |
ECV |
Mental Def. |
PD/rPD |
ED/rED |
Phases |
7 |
7 |
4 |
0 |
30/25 |
29/24 |
3, 6, 9, 12 |
Sex: Male, Race: Caucasian
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Name- Mr. Mentalo
CHARACTER NAME- Mathius Mac Dougal
PLAYER- Thomas Brittan
GROUP AFFILIATION- ?
Value |
Characteristic |
Points |
15 |
STR |
5 |
17 |
DEX |
21 |
17 |
CON |
14 |
13 |
BODY |
6 |
12 |
INT |
2 |
20 |
EGO |
20 |
13 |
PRE |
3 |
12 |
COM |
1 |
3 |
PD |
0 |
4 |
ED |
1 |
3 |
SPD |
3 |
6 |
REC |
0 |
36 |
END |
1 |
30 |
STUN |
0 |
|
Total |
77 |
Points |
Powers |
END |
30 |
Multipower (30-pt reserve) (30) |
|
u-3 |
3d6 Ego Attack (30) |
3 |
u-3 |
6d6 Mind Control; Communication: Verbal, +0
(30) |
3 |
u-3 |
Mind Link; Minds: Related Group, +10; Number
of Minds: 8, +15; Distance: Any, +5; Dimension: Current, +0; Link with:
Anyone, +0 (30) |
|
u-3 |
Force Field (15 PD/15 ED) (30) |
3 |
8 |
Running (+4", 10", NC: 20"); Non-Combat Multiplier:
×2, +0 (8) |
2 |
7 |
Armor (5 PD/5 ED); OIF- Armored Trenchcoat:
-½; Activation: 14-, -½ (15) |
|
5 |
Infrared Vision (5) |
|
3 |
Mental Awareness (3) |
|
5 |
Mental Defense (9 pts) (5) |
|
70 |
Total Powers |
|
Points |
Skills, Talents, Perks |
Roll |
3 |
Acrobatics |
12- |
3 |
Climbing |
12- |
3 |
Breakfall |
12- |
16 |
+2 level w/All Combat |
|
3 |
Concealment |
11- |
3 |
Paramedic |
11- |
3 |
Stealth |
12- |
3 |
Shadowing |
11- |
1 |
Japanese (Basic Conv.); Literacy: Standard,
0 |
|
1 |
Mandarin (Basic Conv.); Literacy: Standard,
0 |
|
3 |
Jack of All Trades |
|
1 |
Professional Skill: Merchant Marine |
11- |
1 |
Professional Skill: ? |
11- |
16 |
Comic Book Martial Arts |
|
(4) |
Punch (OCV 0, DCV +2, 5d6) |
|
(4) |
Block (OCV +2, DCV +2) |
|
(4) |
Dodge (OCV --, DCV +5) |
|
(4) |
Martial Disarm (OCV -1, DCV +1) |
|
60 |
Total Skills, Talents, Perks |
|
Cost |
Equipment |
0 |
.45 Automatic M1911 A1 (1d6+1K); OCV: +1; R
Mod: 0; DC: 4; STUNx: +1; STR Min: 12; Shots: 7; Weight: 0 |
0 |
.45 Automatic M1911 A1 (1d6+1K); OCV: +1; R
Mod: 0; DC: 4; STUNx: +1; STR Min: 12; Shots: 7; Weight: 0 |
0 |
Total Equipment |
100+ |
Disadvantages |
15 |
Hunted by Tongs (11-); Capabilities: As Powerful,
10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions:
Hunting, ×1; Punishment: Harsh, 0 |
20 |
Hunted by the Mob (11-); Capabilities: More
Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited,
-0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
13 |
Watched by unknown group (11-); Capabilities:
More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area:
Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 |
25 |
Code Against Killing (Very Common, Total) |
15 |
Secret Identity |
10 |
Overconfidence (Common, Moderate) |
1 |
Quirk- |
1 |
Quirk- |
1 |
Quirk- |
1 |
Quirk- |
1 |
Quirk- |
103 |
Total Disadvantages |
COSTS: |
Char. |
|
Powers |
|
Total |
Total |
|
Disadv. |
|
Base |
|
Exp. |
|
77 |
+ |
130 |
= |
207 |
207 |
= |
103 |
+ |
100 |
+ |
7 |
OCV |
DCV |
ECV |
Mental Def. |
PD/rPD |
ED/rED |
Phases |
6 |
6 |
7 |
9 |
23/20 |
24/20 |
4, 8, 12 |
Story: Wanderer who was taught use of mental powers while in
China.
Sex: Male, Race: Caucasian
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Name- The Locomotive
CHARACTER NAME- Mark ?
PLAYER- Edward Goldstein
GROUP AFFILIATION- ?
Value |
Characteristic |
Points |
20/25 |
STR |
10 |
15 |
DEX |
15 |
20 |
CON |
20 |
15 |
BODY |
10 |
10 |
INT |
0 |
10 |
EGO |
0 |
15 |
PRE |
5 |
8 |
COM |
-1 |
14/15 |
PD |
16 |
10/11 |
ED |
8 |
3 |
SPD |
5 |
10 |
REC |
4 |
40 |
END |
0 |
50 |
STUN |
15 |
|
Total |
107 |
Points |
Powers |
END |
8 |
Running (+4", 10", NC: 20"); Non-Combat Multiplier:
×2, +0 (8) |
2 |
1 |
Swimming (+1", 3", NC: 6"); Non-Combat Multiplier:
×2, +0 (1) |
1 |
12 |
Armor (5 PD/3 ED) (12) |
|
4 |
Knockback Resistance (-2") (4) |
|
!7 |
Density Increase-1 (×2 mass); Mass: 296
kg/651 lbs; Extra PD: +1; Extra ED: +1; Extra STR: +5; Knockback: -1";
Reduced END: Zero & Persistent, +1; Always On: -½ (10) |
0 |
5 |
Regeneration (1 BODY/5 hours); Regenerate:
Standard, +0 (10) |
|
37 |
Total Powers |
|
Points |
Skills, Talents, Perks |
Roll |
2 |
Area Knowledge: Chicago |
11- |
4 |
+1 DC for Martial Attacks |
|
4 |
+2 level w/Combat Skill Level with Move Through |
|
5 |
+1 level w/HTH Combat |
|
3 |
Breakfall |
12- |
2 |
Weapon Familiarity: Small Arms |
|
5 |
Mechanics |
12- |
1 |
Knowledge Skill: American Cars |
11- |
1 |
Knowledge Skill: Baseball |
11- |
1 |
Knowledge Skill: Boxing |
11- |
1 |
Knowledge Skill: Radio Programs |
11- |
1 |
Knowledge Skill: Trains |
11- |
1 |
Knowledge Skill: Wrestling |
11- |
9 |
Boxing |
|
(5) |
Jab (OCV +1, DCV +3, 6d6) |
|
(4) |
Block (OCV +2, DCV +2) |
|
10 |
Wrestling |
|
(3) |
Take Down (OCV +2, DCV +1, 6d6) |
|
(4) |
Escape (OCV 0, DCV 0, STR 45) |
|
(3) |
Hold (OCV -1, DCV -1, STR 40) |
|
3 |
Streetwise |
12- |
3 |
Scholar |
|
2 |
Ground Vehicles |
|
58 |
Total Skills, Talents, Perks |
|
100+ |
Disadvantages |
15 |
Patriot (Common, Strong) |
15 |
Secret Identity |
10 |
Distinctive Features: Large muscle man, 6'8",
325 lbs.; Concealability: Concealable, 10; Reaction: Noticed and Recognizable,
+0 |
5 |
Dislikes Nazi's (Uncommon, Moderate) |
10 |
Reputation: Trouble-maker (11-) |
15 |
Stubborn (Common, Strong) |
10 |
Gregarious (Common, Moderate) |
5 |
1d6 Unluck |
10 |
Vulnerability from mental powers (2×
STUN); Attack: Uncommon, +5 |
1 |
Quirk- Cubs Fan |
1 |
Quirk- Will not eat tuna fish |
1 |
Quirk- |
1 |
Quirk- |
1 |
Quirk- |
100 |
Total Disadvantages |
COSTS: |
Char. |
|
Powers |
|
Total |
Total |
|
Disadv. |
|
Base |
|
Exp. |
|
107 |
+ |
95 |
= |
202 |
202 |
= |
100 |
+ |
100 |
+ |
8 |
OCV |
DCV |
ECV |
Mental Def. |
PD/rPD |
ED/rED |
Phases |
5 |
5 |
3 |
0 |
20/5 |
14/3 |
4, 8, 12 |
Height: 204cm (6'8"), Weight: 148/296kg (326 lbs/651 lbs),
Sex:
Male, Race: Caucasian
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Name- The Green Lantern
CHARACTER NAME- Dr. Zhee
PLAYER- Thomas Tibbals
GROUP AFFILIATION- ?
Value |
Characteristic |
Points |
14 |
STR |
4 |
17 |
DEX |
21 |
14 |
CON |
8 |
13 |
BODY |
6 |
20 |
INT |
10 |
12 |
EGO |
4 |
13 |
PRE |
3 |
14 |
COM |
2 |
3 |
PD |
0 |
6 |
ED |
3 |
3 |
SPD |
3 |
6 |
REC |
0 |
30 |
END |
1 |
30 |
STUN |
3 |
|
Total |
68 |
Points |
Powers |
END |
10 |
Elemental Control- Green Mystical Energy (20-pt
reserve); OAF- Lantern: -1 (20) |
|
a-10 |
Armor (14 PD/13 ED); OAF- Lantern: -1 (40) |
|
b-10 |
Telekinesis (STR 27); Range: 200; Manipulation:
Coarse, +0; OAF- Lantern: -1 (40) |
4 |
c-10 |
8d6 Physical Blast; Range: 200; Versus: PD;
OAF- Lantern: -1 (40) |
4 |
d-10 |
Force Wall (6 PD/6 ED); Range: 200; Width:
10", +10; OAF- Lantern: -1 (40) |
4 |
13 |
Images (Normal Sight, Sight, 4" radius); Range:
200; Observer PER Penalty: 0, +0; Linked to other ring powers: -½;
Images are always green: -½; OAF- Lantern: -1; Reduced END: Zero,
+½ (40) |
0 |
12 |
END Reserve (200 END, 5 REC/turn); OAF- Lantern:
-1 (25) |
|
4 |
Detect Ring (+0 to PER); Time Required: Instant,
+2; Range: Ranged, +5; OIF: -½; OAF- Lantern: -1 (10) |
|
7 |
Telescopic Sense (Unusual Senses, +10 to PER);
OAF- Lantern: -1 (15) |
|
86 |
Total Powers |
|
Points |
Skills, Talents, Perks |
Roll |
5 |
+1 level w/with Ring related powers |
|
3 |
Forensic Medicine |
13- |
3 |
Criminology |
13- |
3 |
Paramedic |
13- |
3 |
Professional Skill |
13- |
1 |
Medicine |
11- |
1 |
Pharmacology |
11- |
3 |
Ventriloquism |
11- |
1 |
Rifles |
|
3 |
German (Completely Fluent w/accent); Literacy:
Standard, 0 |
|
1 |
Medical License |
|
5 |
Money (Well Off) |
|
3 |
Scientist |
|
5 |
Cramming |
|
40 |
Total Skills, Talents, Perks |
|
100+ |
Disadvantages |
15 |
Secret Identity |
13 |
Watched by unknown (11-); Capabilities: More
Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited,
-0; Only Watching: ×½; Punishment: Harsh, 0 |
20 |
Hunted by Occult Group (11-); Capabilities:
More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited,
-0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20 |
Code Versus Killing (Common, Total) |
15 |
Protective of Young Women (Uncommon, Total) |
13 |
Enraged when Innocent Whitnessing Innocent
Young Women Being Harmed (11-, 11-); Circumstances: Very Common, +15 |
1 |
Quirk- |
1 |
Quirk- |
1 |
Quirk- |
1 |
Quirk- |
100 |
Total Disadvantages |
COSTS: |
Char. |
|
Powers |
|
Total |
Total |
|
Disadv. |
|
Base |
EXP
|
|
68 |
+ |
126 |
= |
194 |
200 |
= |
100 |
+ |
100 |
8
|
OCV |
DCV |
ECV |
Mental Def. |
PD/rPD |
ED/rED |
Phases |
6 |
6 |
4 |
0 |
17/14 |
19/13 |
4, 8, 12 |
Height: 185cm (6'1"), Weight: 78kg (172 lbs), Sex:
Male, Age: 28, Race: Caucasian
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Name- The Dervish
CHARACTER NAME- Norm Macauley
PLAYER- Rob Killen
GROUP AFFILIATION- ?
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