Points |
Powers |
END |
10 |
Elemental Control (Radiation) (10-pt reserve)
(10) |
|
a-10 |
N-Ray Vision (20) |
|
b-47 |
Desolidification; Always On: -½; Reduced
END: Zero & Persistent, +1 (80) |
0 |
c-25 |
10" Flight (NC: 160"); Non-Combat Multiplier:
×16, +15 (35) |
2 |
d-52 |
Hand-to-Hand Attack (9d6, Total 9½d6);
Range: 0; Cann't boost STR: -½; Damage Shield: +½; Armor
Piercing: 1, +½; Affects Solid: +1; Reduced END: Half, +¼
(88) |
4 |
e-10 |
Multiform; Form: Second, ×2 (10) |
|
f-20 |
Life Support (total) (30) |
|
3 |
+10 STR; Doesn't Affect Figured: -½;
Increased END: ×4, -1½ (10) |
4 |
177 |
Total Powers |
|
150+ |
Disadvantages |
20 |
Susceptibility to water (2d6 STUN/Turn); Condition:
Common, +10 |
25 |
Distinctive Features "Glowing Blue Energy Body";
Concealability: Not Concealable, 15; Reaction: Extreme, +10 |
10 |
Reputation "As Ray" (11-) |
20 |
Hunted by KGB (8-); Capabilities: More Powerful,
15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited,
-0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15 |
Phys. Lim. Very Limited physical capability
(Frequently, Greatly) |
1 |
Quirk |
1 |
Quirk |
1 |
Quirk |
1 |
Quirk |
1 |
Quirk |
95 |
Total Disadvantages |
Ray was a member of IST London for a time. Before he was a part
of a different organisation, the KGB. They would still like to get
ahold of him for leaving and taking so many secrets with him to the UN.