Points |
Powers |
END |
10 |
2d6 Absorption "Electricity" (Fade/turn, Max.
12); Affects: Single Power, +0 (10) |
|
34 |
Multipower (60-pt reserve); No Knockback: -¼;
Grounded out in water: -½ (60) |
|
u-3 |
10d6 Energy Blast; Range: 250; Versus: ED;
No Knockback: -¼; Grounded out in water: -½ (50) |
5 |
u-1 |
2d6 Flash (Normal Sight); Range: 100; Linked
to multipower: -½; No Knockback: -¼; Grounded out in water:
-½ (20) |
2 |
u-2 |
6d6 Energy Blast; Range: 150; Versus: ED; No
Knockback: -¼; Grounded out in water: -½ (30) |
3 |
u-1 |
10" Teleportation (Long Range 10"); Increased
Range: ×1, +0; Mass Multiplier: ×1, +0; Fixed Locations: 0;
Floating Locations: 0; Linked to 6d6 eb: -½; No Knockback: -¼;
Grounded out in water: -½ (20) |
2 |
u-2 |
6d6 Energy Blast; Range: 225; Versus: ED; Damage
Shield: +½; No Knockback: -¼; Grounded out in water: -½
(45) |
4 |
u-2 |
5d6 Energy Blast; Range: 185; Versus: ED; Autofire:
5 shots, ½; No Knockback: -¼; Grounded out in water: -½
(37) |
4 |
10 |
Superleap (+10", 13", NC: 26"); Non-Combat
Multiplier: ×2, +0 (10) |
2 |
0 |
Package Deal "Staff" (22) |
|
(12) |
Hand-to-Hand Attack (4d6, Total 6½d6);
Range: 0 (12) |
1 |
(10) |
Stretching (2", NC: 4"); Non-Combat Multiplier:
×2, +0 (10) |
1 |
0 |
Package Deal "Nunchaku" (9) |
|
(9) |
Hand-to-Hand Attack (3d6, Total 5½d6);
Range: 0 (9) |
1 |
0 |
Package Deal "Handcuffs" (0) |
|
0 |
Package Deal "Butterfly Blades" (20) |
|
(20) |
1d6+1 HKA (Total 2d6); Range: 0 (20) |
2 |
0 |
Package Deal "Comm Unit" (10) |
|
(10) |
High Range Radio Hearing (10) |
|
0 |
Package Deal "Polykev Plate Armor" (27) |
|
(27) |
Armor (9 PD/9 ED) (27) |
|
0 |
Package Deal "IR Goggles" (5) |
|
(5) |
Infrared Vision (5) |
|
0 |
Package Deal "Psi Gem" (10) |
|
(10) |
Mental Defense (13 pts) (10) |
|
65 |
Total Powers |
|
Points |
Skills, Talents, Perks |
Roll |
3 |
Acrobatics |
13- |
3 |
Breakfall |
13- |
6 |
+2 level w/Martial Arts |
|
8 |
+1 level w/All Combat |
|
3 |
Conversation |
15- |
0 |
Mandarin (Native Accent); Literacy: Standard,
0 |
|
3 |
English (Completely Fluent w/accent); Literacy:
Standard, 0 |
|
3 |
Legsweep (OCV +2, DCV -1, 3½d6) |
|
3 |
Stealth |
13- |
3 |
Streetwise |
15- |
3 |
Well-Connected |
|
1 |
Contact; Usefulness: Normal, +0 |
11- |
1 |
Contact; Usefulness: Normal, +0 |
11- |
3 |
Fast Draw |
13- |
3 |
Tactics |
12- |
3 |
Shadowing |
11- |
5 |
Body Sense |
13- |
3 |
Gambling |
11- |
5 |
Combat Sense |
13- |
4 |
Martial Block (OCV +2, DCV +2) |
|
4 |
Martial Strike "Elbow Strike" (OCV 0, DCV +2,
4½d6) |
|
5 |
Offensive Strike "Kick" (OCV -2, DCV +1, 6½d6) |
|
1 |
Chain & Rope Weapons |
|
1 |
Swords |
|
77 |
Total Skills, Talents, Perks |
|
150+ |
Disadvantages |
15 |
Protective of Innocents (Common, Strong) |
15 |
Secret Identity |
15 |
DNPC "Sister" (Incompetent, 8-); Skills: Normal,
+0 |
20 |
Hunted by Stormfront (11-); Capabilities: More
Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited,
-0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15 |
Overconfidence (Very Common, Moderate) |
10 |
Enjoys fighting other super martial artist
(Uncommon, Strong) |
20 |
Hunted by Yakuza (11-); Capabilities: As Powerful,
10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited,
-0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
110 |
Total Disadvantages |