Citadel Cruiser


The Koensayr 1LH-KK Citadel-class civilian cruiser was a popular armed transport during the final years of the Old Republic. It was specifically designed to allow small but important groups such as diplomatic parties or wealthy business owners, to travel in relative safety. Many owners modified their Citadels to provide higher levels of luxury, but the basic model was simply a serviceable armed and armored transport. The Citadels also turned out to be fairly popular with less reputable groups, including mercenaries, pirates, and smugglers.

Each Citadel has two external fighter mountings attached to its underside, allowing it to carry two starships of Tiny or lesser size. The weapons of the Citadel are largely defensive in nature, featuring two sets of heavy ion cannons in turrets, a tractor beam, and a single concussion missile tube.

Much of the same design philosophy turned up later in Y-wing fighters, which were also manufactured by Koensayr. By the Rebellion and New Jedi Order eras, Citadels are no longer common luxury vessels, but they are still used by groups unable to afford more modern ships.



Craft: Koensayr 1LH-KK Citadel Civilian Cruiser

Class: Space Transport
Cost: 205,000 (new)
Size: Small (36 meters long)
Crew: 1 or 2; Passengers: 14
Cargo Capacity: 50 metric tons
Consumables: 6 months
Hyperdrive: x2
Maximum Speed: Ramming

Initiative: +3 (+1 size, +2 Crew)

Maneuver: +3 (+1 size, +2 Crew)

Defense: 21 (+1 size, +10 armor)
Shield Points: 60
Hull Points:120
DR 10





Weapon: Laser Cannons (2 fire-linked); Fire Arc: Front;

Attack Bonus: +5 (+1 size, +2 Crew, +2 fire computer);

Damage: 5d10x2; Range Modifiers: PB +0, S/M/L- N/A




-          These weapons are stock on Citadel Cruisers but missing from the one we have-

Weapons: Concussion Missile Tube (12 missiles); Fire Arc: Front;

Attack Bonus: +5 (+1 size, +2 Crew, +2 fire computer);

Damage: 8d10x2; Range Modifiers: PB +0, S/M/L- N/A


Weapon: Heavy Ion Cannon (2 sets of 2 fire-linked); Fire Arc: Turret;

Attack Bonus: +5 (+1 size, +2 Crew, +2 fire computer);

Damage: Special; Range Modifiers: PB +0, S +0, M 2, L 4



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